Abandon Niagara

After days of trying to get an emitter to spawn when another emitter collides with something, I have come to the conclusion that Niagara is a completely flawed concept. I do not need a fully programmable modular particle system. I need something that I can say, when this particle dies, then spawn this. When this particle collides, then spawn this. When this particle triggers or overlaps, then do this. That’s pretty much it. I am not really understanding what Epic is trying to achieve with Niagara??? It is thee most hacky & unintuitive system I have ever encountered.

Programmers are not artists & artists are not programmers.

Good luck finding employees who can effectively use this abomination.