It basically looks like the render won’t read the camera cuts cameras, I found out that if I render with the GraphEditor the problem is not there. It’s strange but I’ve never had this issue before in 5.5 or earlier
It basically looks like the render won’t read the camera cuts cameras, I found out that if I render with the GraphEditor the problem is not there. It’s strange but I’ve never had this issue before in 5.5 or earlier