Hey all, might be a super easy fix that I’m just not aware of but I am using Unreal a lot to produce static content, and much like I would use Vray with Max, I always render out a bunch of Object ID layers so I can further manipulate in post production.
I’ve been using the 'Object ID’s (Limited) under Rendering and using the Material ID type. the problem is the AA around each object is awful and pretty much makes it a useless feature without some sort of AA workaround. is there somthing I’m missing in order to improve these outputs?
thanks!