AA not working on UMG 3D Widgets

It appears some textures do not get the gearvr AA method that used everywhere else. Lines are swimming everywhere :frowning: Occurs often with textures designed for UMG widgets placed in 3D space since they often have lines and text in them.

The UMG widget itself has a few images inside it (where the images are simple textures) - and it renders very noticeably with no AA it for both Masked and Transparent rendered widgets.

Tested on: 4.11 preview 5 (assuming the same on older versions as well)

Let me know if you require any further information!

Answerhub query here: https://answers.unrealengine.com/questions/375974/gearvr-aa-not-working-on-umg-3d-widgets.html