Hello there, I’m new to this type of troubleshooting by making a topic on a forum, so pardon if theres a things that amiss.
I’ve been using UE4 for a few months, but these problem are still occured and I still can’t find the way to fix it. My materials produces this weird glints when the roughness value was high. (when theres a directional light or any types of light actors). I don’t mind glints, but I think these are too sharp even for shiny materials on metal objects.
I guess ur water is capturing the reflection of all the lights in ur scenes, try adding a sphere reflection capture to the radius of the puddle/ to whichever point you want your puddle to receive the reflection from, and place it to the puddle