Hey U4 people!
I have a scene with a couple of assets on a turntable, lit and almost complete.
But I am not very keen on the atmospheric fog and prefer having a render without it and have a solid background color instead. (Such as the default black, in an empty scene)
When I bake the lighting when it’s hidden, the light changes in my scene. Is there a way to hide it, without the light setting changing and the fog is still affecting the lights?
Without it I get really harsh shadows, which is not what I’m aiming for with my current project.
I hope there is a way of doing this
If my question/issue makes no sense either, let me know. I am not the best to explain things when it comes to unreal
Any other hints or guides to render out turntables and making a cool presentation in U4 are welcome too!