Hey dev team, I was playing with the VirtualCamera plugin and found this:
The staticmesh and skeletonmesh instance detail panel adds a little button called “Create Dynamic Mateirial”, it basicly let you create a DMI in the editor without writing any blueprints and canbe saved with the levelmap.
And when you click that button, engine creates a DMI and let you edit in the detail panel! This is insanely convenient!!! No more extra material instance window is needed!!!Usually we have to create a blueprint just to make a DMI per instance…
It took me a whole afternoon just to find how to activate it. Turns out you just need to enable the VirtualCamera plugin.
I don’t understand why such an important function is provided by a virtual production plugin…and since it’s a plugin-utility, you loss all DMI setting when you turn off the plugin.
So dear dev team, Seriousely, THIS UTILITY IS ESSENTIAL!!! Please implement it into the main engine!!!