I need fog. But not the standard fogs that are in UE4. Neither Atmospheric Fog or Exponential Height Fog do what I want.
I want (almost) ‘real’ fog.
A fog that takes to color of the light I shine to it. And the fog should ideally receive shadows as well.
I’m aware that this could potentially be very heavy computational wise, but I’m not looking for perfect, just for good enough. The standard fogs just don’t cut it.
Do you guys have any idea how to make this? which direction to go?