I asked this question once in a stream and never got a direct answer other than stay tuned from Dana (who is a wonderful person :p).
There’s so many benefits and potential for this demo in terms of learning, prototyping with AAA quality assets and editing.
I just got the plat-former demo and i’m excited because i’m currently using it to prototype a third person shared open world system. I’m already finished working on the remastered animation blueprint and setting up the new controls for the plat-former character. Will perform other things such as texture remastering for the character and environment.
But Infiltrator Demo is on a league of its own. Below I will list why it should be released and why i would pay $59 for it.
Its not a tech demo, its a game. And When its released. I vow right here right now that i wont sleep till i make it playable.
This literally the only demo with AAA graphics that could be considered a game.
others are mere tech demo or 2d or LQ game.
The graphics in this demo is by far better than any released next gen game outside of Ryse: Son of Rome.
Lighting
The way lighting is setup here is interesting and worth learning.
The use/amount of spot/point lights. Their range and values.
Techniques such as offsetting light color to set tone, interesting light bounces…
How to achieve the overall look of the map.
Hologram
Amazing hologram effect seen at the early of the demo.
Would like to see how that is put together.
Also the mirror like cloak and visor effect.
LENS FLARES “jj abrams” Lens Flares
How lens flares particle effect were setup.
It was used in the entire scene with different colors, brightness and length, on lights, boosters for the flying robot, eyes, and so forth.
cooking flames particles behind the robot aswells.
Lens flare is one of the most used effect in games and movies today.
check out Destiny with its brilliant use of lens flares.
Material Wetness Quality
The wetness look of the entire scene is well done.
would like to know if its universal or done individually to each asset.
Characters
Amazing high quality character assets.
Second to none. These are AAA quality characters that can be used for prototyping.
I was disappointed by the characters released in the matinee demo.
Infiltrator is where its at.
Hair Simulation
There is some kind of simulation going on here.
It bounces and moves. How is it done?
Post Process
I think this is the most amazing part of demo.
The image quality beats any next gen game released so far.
Idk if its the result of the post process technique.
The color correction value, soft image (not sharp).
How is that possible? The softness reminds me of Watchdogs 2012 E3 Reveal.
Is it blur? what are the values?
How many color grading texture is used?
**Animation
**
This is prime target for hacking (I havent touched on keyframing and editing animations, I assume you would be able to edit animations used in cinema and cut them out for playable use).
So many potential animations there;
Walking, Running, with/without gun.
Walking with Gun pointed
That slick realistic turn around to see if someone is there.
Jumping,
Climbing,
Hanging,
Reloading,
shooting from hip,
aimed shooting,
holster weapon,
sliding,
cover mechanics
different dying animation
So EPIC if you could make a statement on the future of the infiltrator Demo.
A timetable perhaps? if not can you start a preliminary talk about it to the team or put it on your Trello RoadMap.
Have people vote on it or something. Maybe work on it during your free Fridays.
This would be the best Christmas present. I would literally pay for it if i had to.