An extra stripped down version of the current editor which can be shipped with the game enabling the average gamer to tweak or fully customize a map of their own.
The essentials are:
terrain editing
lights, sounds
Predefined “entities”/blueprints that can be placed on the map
blueprint level editing
[HR][/HR]
Edit:For legal reasons
Since you can only distribute to people that have an Epic account meaning that they have agreed to the EULA.
You need to have an Epic account and logged in with it inorder they can use the stripped down editor.
That’s how modding works with UE4 games, but you have to create the stripped editor yourself with the source. It’s a huge amount of work and probably goes nowhere without support from Epic…
Reminder I’ve posted this in ‘Feedback for Epic’. I hear you but what about having a stripped down version that *is *allowed to be distributed along with the developed game.
You can only distribute to people that have an Epic account meaning that they have agreed to the EULA. If you have access to the marketplace or Github then you’ve already agreed to it.
If they did make a stripped down version they could have different terms applied to it, but the biggest issue though is what things would you keep in a stripped down version? Since each game is different there’s many things that a game might not need to customize that other games would.
Feel free to add to it! how would you do it? You don’t seem to like level blueprints. Although many editors like warcraft 3, starcraft 2 , company of heroes editors work with simplefied scripting. While there are others that don’t even have any scripting to it. And for UE4 current there is no client map editor at all…
I think that the problem doesn’t lie in how much functionality does an in-game editor has, but how easy is for players to access these editors. I think that most modders won’t mind to have an Epic Games account.
is what Epic could do: create a plugin, that allows players to create an Epic Games account while inside the game, without the need for the launcher. After the modders create an account or login, the game downloads the required files for the in-game editor.
But they need to open launcher and sign in so they can download editor in the first place
Seriously if somebody is too lazy to create one more account, he isn’t worth of our time. He won’t create great content if he’s that lazy.
The biggest problem is: if you could simply upload modified editor to Steam, it’s lot easier to set up your own modding scene and provide updates.
Or maybe I’m wrong ? Maybe after initial setup your free to update your community’s editor through launcher without any hassle?
I mean, why restrict it to level BP? Yeah, its “simplified” compared to just having access to BP, but its a terrible idea to force all the logic into the Level BP. I would have been more on board with it had the simplification been to just about any other prominent BP class - such as gamemode.
So say the stripped down / client editor is added to the game directory. When launching the client it forces you to login with your epic account (and thus accepting the EULA). This way there is no need for getting the Epic game launcher. That would be fine right?
Next thing I think is reasonable like suggested to have some BP classes like gamemode available for edit. I guess the main idea is that you don’t want the client to have the game as if its open sourced, where they can just copy paste the whole project. So perhaps a way for the developer to grey out or hide certain content from the client so they can’t steal everything.