At first sorry for my bad English.
I create a C++ HUD class like this
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "MyHUD.generated.h"
class UUserWidget;
UCLASS()
class NETWORKTESTPROJECT_API AMyHUD : public AHUD
{
GENERATED_BODY()
protected:
UPROPERTY(EditDefaultsOnly,BlueprintReadOnly,Category="Widgets")
TSubclassOf<UUserWidget> UserWidgetClass;
UUserWidget* UserWidget = nullptr;
};
It cause Link Error.And I search online and find that i need to include UMG module to fix it.
I have similar code in my last project and I never include the UMG module but my last project works well.
And I finnaly found that if you create a subclass of UUserwidget like
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "MyUserWidget.generated.h"
UCLASS()
class NETWORKTESTPROJECT_API UMyUserWidget : public UUserWidget
{
GENERATED_BODY()
};
You do not need include UMG module but work well!
WHY??