A sound_component on an entity placed in the world plays no audio

Summary

If you place a sound component in the world it does not play any sound. Spawned sound components work fine.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

  1. Place an entity in the world
  2. Add a sound_component (I used MSS_OneShot)
  3. Set it to Autoplay and add a sound wave (or have Autoplay off and call Play() on the component)
  4. Nothing happens
  5. Construct the entity with code and add the component in code
  6. Call play
  7. Sound plays

Expected Result

Sound should play whether it is preplaced or spawned

Observed Result

Sound only plays when spawned in

Platform(s)

All

FORT-1108226 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.