Summary
If you place a sound component in the world it does not play any sound. Spawned sound components work fine.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Place an entity in the world
- Add a sound_component (I used MSS_OneShot)
- Set it to Autoplay and add a sound wave (or have Autoplay off and call Play() on the component)
- Nothing happens
- Construct the entity with code and add the component in code
- Call play
- Sound plays
Expected Result
Sound should play whether it is preplaced or spawned
Observed Result
Sound only plays when spawned in
Platform(s)
All