Summary
A rendering bug encountered when enabling SkinCache
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
This bug occurs when skincache is enabled and a skeletal mesh is displayed for the first time. The skeletal mesh occasionally renders incorrectly, as if it were exploding. I suspect it’s a timing issue.
In version 5.7, we can fix this bug by setting r.SkeletalMesh.UpdateMethod=0. However, this console variable has been removed in the current version.
Expected Result
The skeletal mesh renders normally when SkinCache is enabled
Observed Result
The skeletal mesh occasionally renders incorrectly, as if it were exploding.
Affects Versions
5.8
Platform(s)
Windows