A rendering bug encountered when enabling SkinCache

Summary

A rendering bug encountered when enabling SkinCache

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

This bug occurs when skincache is enabled and a skeletal mesh is displayed for the first time. The skeletal mesh occasionally renders incorrectly, as if it were exploding. I suspect it’s a timing issue.
In version 5.7, we can fix this bug by setting r.SkeletalMesh.UpdateMethod=0. However, this console variable has been removed in the current version.

Expected Result

The skeletal mesh renders normally when SkinCache is enabled

Observed Result

The skeletal mesh occasionally renders incorrectly, as if it were exploding.

Affects Versions

5.8

Platform(s)

Windows