The team here at Epic is heads down burning through the TODOs for the release of 4.7 As we further hone in on our focus for the build, we’re planning to spend extra attention toward polish and the new items coming in. With this, the development cycle for 4.7 will be just a few weeks longer than earlier iterations. The goal here is to spend the extra time to focus on the integrity of the new and updated features, find and fix more issues, and deliver to quality. We plan to carry on with our Preview build process, releasing a new one each week, so make sure to watch out for those!
Thanks for hanging in there with us, and happy development!
Take as much time as you guys need to get this release to be the best that it can be. Very much looking forward to it, but if delays mean better quality then I’m fine with that. =)
Thanks for the heads up. Any way that we could somehow get the working Gear VR integration along with a preview build? That would be fantastic. Playing all this Unity stuff while not having your own UE4 experiences is a bit frustrating.
Good things need their time you know. Better than rushing something out for no real reason!
In the end the extra effort will be beneficial for and will lay a much better foundation for new features in upcoming releases.
Besides via Github and the before mentioned preview releases the community is kept in the loop. So no problem on taking a few more weeks for some extra polishing.
Thanks for the update, and speaking of delays - I can’t add delay nodes in the standard macros anymore (it’s a ticket https://answers.unrealengine.com/questions/158547/47-preview-3-delay-not-available-in-standard-macro.html). If this is a new limitation it’d be great to see these little details mentioned when the updates are rolled out (it wasn’t listed as far as I could see), if it’s a bug then I’m sure you guys are on it.