A question about light and cast shadows!

Hello! Is there a way to have a light in the actor’s character that only casts shadows on the environment, without illuminating the environment or the character?

I know that in some games all the light is baked on static and they have “fake” shadows just for the character.

Hi Woodrek,

I’m not sure about decoupling light from shadows, but just wanted to make sure you knew about the lighting channels feature.

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No there is currently no native way to do that.

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