I followed the tutorial over at: http://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/ProceduralFoliage/QuickStart/6/index.html where we was creating something that looks like the picture below.
This is what I have so far and I been trying to adjust the AUTO EXPOSURE with no luck.
As you can see the shadows are super dark while the horizon is super bright.
How could I make it so the forest isn’t so dark but still show nice shadows while when I’m looking out of the forest I don’t get blinded?
I am kind of looking for something like this in DayZ, tho they don’t have shadows turned on in this screenshot, I would still like it to have decent shadows if the player wishes to use them.