Hello !
I have been trying to do some automatic landscape texturing, by using this author’s tutorial;
http://oliverm-h.blogspot.de/2014/08/unreal-engine-4-automated-terrain.html
Thanks to him all is going good so far. But I got a large problem.
Let me show you my material setup first;
And here is what I have achieved;
Now as you probably see, the transition from snow to rock is the main problem. It is -way- too smooth. What I want to achieve is this, which I can do with blendlayering and doing the painting myself;
The problem is, I am really new at material system and I have no idea where to use my heightmaps for the textures. No matter what I tried, the smoothness is always there.
Thank you for your time and reading!