Hi
I bought this procedural wood sbsar file from artstation
In instruction, he said
This substance 3D material work with 3d meshes.
-Your mesh needs to have non overlapping uvs
-A normalized position map and a world space normals map baked for the mesh.
This node can also output 2D maps using a veneer generator which is available separately.
I need advice to use set: “A normalized position map and a world space normals map baked for the mesh” in Unreal Engine.
P/s I could not upload file because of copyright
Thank
Travis