A normalized position map and a world space normals map baked for the mesh

Hi
I bought this procedural wood sbsar file from artstation


In instruction, he said
This substance 3D material work with 3d meshes.
-Your mesh needs to have non overlapping uvs
-A normalized position map and a world space normals map baked for the mesh.

This node can also output 2D maps using a veneer generator which is available separately.

I need advice to use set: “A normalized position map and a world space normals map baked for the mesh” in Unreal Engine.

P/s I could not upload file because of copyright

Thank
Travis

Hi
Are there any expert can help?

Thank
Travis