A Niagara effect can't be rendered to a Render Target using a SceneCapture Component.

(This is a translation of a [Japanese [Content removed] by Yamamoto.)

I am currently trying to render a Niagara effect to a texture (Render Target) using a SceneCaptureComponent2D. Objects such as Static Meshes can be rendered, but Niagara effects cannot be.

If you have any hints or useful information, I would appreciate it.

(Please see the information below on the reproduction project of the issue.)

再現手順
As I thought the information provided might be not enough, I created and attached a reproduction project, which was based on the UE sample project (FirstPerson). The goal of the project was to display a Static Beam created with Niagara onto an Actor called Display via a Render Texture. Both the Display and the Static Beam were placed in the level, inside a folder named RenderTextureTest.

A SceneCaptureComponent2D was used for the Static Beam NiagaraActor, and it sent the camera information to the Render Texture named RT_Test. When playing the game, the Display Actor was supposed to show the Static Beam effect, but it failed.

I’d appreciate it if you could suggest a possible solution based on this information.

Hello Masahiro Yamakawa and 佳依 山本,

Prior to UE 5.5, the show flag settings array needs to be added to manually to enable the Niagara show flag.

Could you add the Niagara flag to the capture component, enable it, and see if the behavior changes?

Thanks,

Kyle B.

(This is a translation of a Japanese post by Yamamoto.)

Thank you very much for your advice! The issue has been resolved.

I appreciate your support.

(Please close this thread.)