Hello community! I just started following the “Unreal Engine 4 - Materials” lessons on YouTube (from Epic Games), and attempted to make my own steps in creating some. But then I stumbled into a problem where the tutor guy got some pretty neat result:
While though I was doing everything the same of what he was doing and explaining, yet I ended up with this in result:
As you can see there is a big difference in the normal and roughness maps affecting the result scene (actually the difference is also clearly noticeable in the texture node editor’s 3DViewport). I used the scene lights and the shadow settings by default as it was recommended in the beginning of the tutorial. Later on though I made an attempt to play with the different illumination and shadow settings (like making the MeshActor movable and turning on the dynamic shadows, ILCQ volume on, adjusting and placing additional light sources, e.t.c.), but unfortunately with no better result.
Here are the texture nodes set, mine is exactly as his:
In fact, either of maps in my setup are working and affecting the rendering scene. But the result a so much different to the tutorial example, so it makes me feel like there is something horribly wrong in my approach. I would very appreciate if you would suggest or explain me the issues of the problem and how it could be possible to fix that!