A lot of epic errors

Hello people. I’m Russian - sorry for my English. I want to develop for Unreal and today I have tried to start. I use Windows 8.1, UnrealEngine 4.9, Visual Studio 2013:

  1. When I tried to make a new project by Blueprint - First Person: it shows me Load Errors:

    Error /Game/FirstPersonBP/Maps/FirstPersonExampleMap : Failed import for SkeletalMeshComponent /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:SkeletalMesh_GEN_VARIABLE

I can use editor, but it’s strangely. Next I try to make C++ class. Class added, but it failed to compile newly created game module:

Successfully added class 'MyActor', however you must recompile the 'MyProject' module before it will appear in the Content Browser. Failed to compile newly created game module.

Would you like to open the Output Log to see more details?

Details you can see in the attached file.

  1. When I tried to make a new project by C++ - First Person: it cant open editor and gives error:

    The project could not be compiled. Would you like to open it in Visual Studio?

    Running H:/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“H://Unreal Projects/MyProject/MyProject.uproject” -rocket -editorrecompile -progress -noubtmakefiles
    @progress push 5%
    IME system now deactivated.
    IME system now deactivated.
    Parsing headers for MyProjectEditor
    Running UnrealHeaderTool “H://Unreal Projects/MyProject/MyProject.uproject” “H:\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
    Reflection code generated for MyProjectEditor in 10,9600619 seconds
    @progress pop
    Performing 10 actions (4 in parallel)
    [2/10] Resource PCLaunch.rc
    [3/10] Resource ModuleVersionResource.rc.inl
    PCH.MyProject.h.cpp
    H:??? 㬥???\Unreal Projects\MyProject\Intermediate\Build\Win64\UE4Editor\Development\MyProject\PCH.MyProject.h.cpp(1) : fatal error C1083: ?? 㤠??? ??? 䠩? ???祭??: H:???? ???'?<\Unreal Projects\MyProject\Source\MyProject\MyProject.h: No such file or directory
    -------- End Detailed Actions Stats -----------------------------------------------------------
    ERROR: UBT ERROR: Failed to produce item: H:\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
    Total build time: 41,85 seconds

Next I open it in Visual Studio and press - Ctrl + F5 for build. But VS gives me next errors:

1>------ Build started: Project: MyProject, Configuration: Development_Editor x64 ------
1>  Performing full C++ include scan (building a new target)
1>  Creating makefile for MyProjectEditor (no existing makefile)
1>  Performing 8 actions (4 in parallel)
1>  PCH.MyProject.h.cpp
1>H:\\Unreal Projects\MyProject\Intermediate\Build\Win64\UE4Editor\Development\MyProject\PCH.MyProject.h.cpp(1): fatal error C1083: Cannot open include file: 'H:\Р?Р?Рё Р?Р?РєС?Р?РчР?С'С<\Unreal Projects\MyProject\Source\MyProject\MyProject.h': No such file or directory
1>  -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: H:\╨Ь╨╛╨╕ ╨┤╨╛╨║╤Г╨╝╨╡╨╜╤В╤Л\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
1>  Total build time: 7,15 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""H:\Epic Games\4.9\Engine\Build\BatchFiles\Build.bat" MyProjectEditor Win64 Development "H:\\Unreal Projects\MyProject\MyProject.uproject" -rocket -waitmutex" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


There were build errors. Would you like to continue and run the successful build?

Click Yes

Error   1   error C1083: Cannot open include file: 'H:\Р?Р?Рё Р?Р?РєС?Р?РчР?С'С<\Unreal Projects\MyProject\Source\MyProject\MyProject.h': No such file or directory   H:\\Unreal Projects\MyProject\Intermediate\Build\Win64\UE4Editor\Development\MyProject\PCH.MyProject.h.cpp   1   1   MyProject
Error   2   error : Failed to produce item: H:\╨Ь╨╛╨╕ ╨┤╨╛╨║╤Г╨╝╨╡╨╜╤В╤Л\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll   H:\\Unreal Projects\MyProject\Intermediate\ProjectFiles\ERROR   MyProject
Error   3   error MSB3073: The command ""H:\Epic Games\4.9\Engine\Build\BatchFiles\Build.bat" MyProjectEditor Win64 Development "H:\\Unreal Projects\MyProject\MyProject.uproject" -rocket -waitmutex" exited with code -1.   C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets   38   5   MyProject

Missing MyProject Modules
The following modules are missing or built with a different engine version:
   UE4Editor-MyProject.dll
Would you like to rebuild them now?

Click yes

Error
MyProject could not be compiled. Try rebuilding from source manually.

I don’t know what to do…

link text

Well seeing this ╨Ь╨╛╨╕ ╨┤╨╛╨║╤Г╨╝╨╡╨╜╤В╤Л and H:\?????? ???????????????'?<\ the problem is pretty obviues, there character encoding issue. change directory name to latin characters. Using non latin characters in file system is not really good idea because different software may react to it differently, this might be file system issue, not using unicode.

Thank you. Problem solved

If you have problem with Cyrillic characters in your path to the UnrealEngine files, you can use 2 easy ways to solve this problem:

  1. You can create new user in your Windows OS with Latin characters username and use Unreal by this user.
  2. You can change path of your Projects folder. When you create a new project you must type in the bottom Project name and Project folder. Just change Project folder to the best folder without Cyrillic characters. For example: I change this to: “H:\Projects”. My “H” drive have a lot of free space, path short and no problem with Cyrillic characters.

I had an identical problem with Unreal Engine 4.20.3
The problem was solved by reinstalling the UE and installing the update and all components for VS2017
Maybe it would be helpful for someone else