After today’s update (21/02/2025) a lot of audios that were being played by audio_player_devices stopped working in all my islands, while some still work, most of them simply won’t play anymore.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Playing custom imported audios using audio_player_device(s), using both verse or direct event binding (UEFN)
Expected Result
Audios should be played by audio_player_device(s).
Observed Result
Some of the audios are not being played. (Cound’t find a pattern, seems to be random)
Platform(s)
PC
Note
These islands always worked fine; they never had any issues with audio playing.
I also have noticed this, and as the OP said it seems to be completely random.
I’ve tried multiple things to see if I can solve the problem but none worked. Here’s what I’ve tried:
Calling the audio device with or without an agent through verse makes no difference. Some devices work and call regardless, others don’t no matter how you call the device.
Re-connecting the audio player to the verse device/redoing the event binding makes no difference.
Reimporting the audio file makes no difference.
Adjusting the settings on the audio player device makes no difference.
Another thing I’ve noticed is that the audio devices that do play are the same every time, even after relaunching. And interestingly enough, it seems that the audio that does end up playing is the same across multiple projects. I reuse some audio on multiple projects and the audio that plays on one project will also play on another project, and vice-versa for the ones that do not work.
Noticed some sounds weren’t working on a couple of our islands too.
Sounds that weren’t working were all using a 96KHz sample rate, whereas sounds that did work, were all using 48KHz.
Resampled the affected source sound files to 48KHz and re-importing them fixed the issue in our case.