Thank you for the response!
I do think that your idea could work but it does seem like it could get expensive.
I can’t say that I’m too sure what you mean by “im not really sure you should be using Unreal” but its kind of the only thing I’m familiar with and I’ve been trying to feel out what my options are.
I have the game set up so that the light cones react to music, and the game is a very barebones endless runner where the player has to dodge those obstructions while the music plays. It was a cool touch that the lights reacted to the sound but after removing the post process and remaking the features I couldn’t really mimic that affect in the “daytime” version. I do think that your idea could work with the right implementation but I think you’re right in saying that it might just be too expensive. This is just a side project I’m using to see what I can and can’t do in Unreal though so its not the end of the world if what I want isn’t possible for my specific scenario.