Hi Folks - I’m doing some rendering using Unreal to bring into AfterEffects for compositing… it’s working fairly well.
My greenscreen material for the background is very, very simple…
Here is the thing though, I’d like to capture the shadows on the floor as part of the render. But because my material is emissive, it doesn’t receive shadows.
Is there any way that an emissive material can receive shadows?
Or perhaps there a transparent material that can receive shadows only, or another way?
Thanks!