I am very new to UE, and am having a real issue understanding aspects of delta seconds. After reading several explanations for delta time I still have a few questions. Maybe I need the ELI5 version.
Am I correct in that delta time is the time in between ticks, and a tick is equal to fps?
I saw a tutorial that said if you multiply the value of whatever I want “speed” to be by delta seconds, the resulting distance traveled the same even when fps is higher or lower. How is this?
Is there a difference between getting delta seconds from the “delta seconds” pin on the Event Tick node versus the Get World Delta Seconds node? When should I use one over the other?