A few issues with metahuman exports

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Summary

1

Steps to Reproduce

1.The character is divided into several parts and there will be seams into the blender character, which I also struggled to solve with the cloning tool
2.To MD to make a cloth, choose FBX head has axial issues and separates. Select USD, OK.
With MD’s new auto character, the clothes go back to UE5 and the location is incorrect
The plates of the new chaos and usd cloth the display is incorrect
(Translation by bing)

Expected Result

1

Observed Result

1

Platform(s)

window11
MarvelousDesigner2024.125
blender4.1
ue5.4

Exporting MetaHuman assets can sometimes encounter issues that affect the overall workflow. One common issue is rigging compatibility, where the exported rig may not be compatible with certain animation or rendering software. Another issue is texture or material inconsistencies, leading to differences in appearance between the MetaHuman in Unreal Engine and the exported asset in other programs. Additionally, file size and optimization problems can arise, especially when dealing with complex characters, impacting performance and usability in different platforms. Addressing these issues often requires adjustments in export settings, software compatibility checks, and optimization techniques to ensure smooth integration and usage of MetaHuman assets across various pipelines and applications.