Hello every one , i hope all of you are doing well
This place was very friendly and informative the last time i asked something , i hope ill get the same response this time as well.
I am a member of a small group of indie devs that are looking for a good engine and software’s to work with , unreal really seemed like the best choice to us thanks to its pricing.
Now the real question is , being indie we obviously do not have very deep pockets so 3ds max or even maya LT ( due to its limitations ) are out of the question .
we gave thought to allot of programs but there are shortcomings in most of them , we would like to know what most of you indie people use and why ? here is the list along with reason to consider/ not consider it.
3d creation and animation :
Maya LT ( polygonal limit as well as other limitations compared to other solutions )
MODO indie ( polygonal limit is fine 100k but limitations such as work sharing , export formats , licensing require full purchase at a small profit margin and the full version cost is outrageous )
Houdini Indie ( not much in my knowledge about it )
Substance painter & designer
Quixel Suite ( requires Photoshop )
I would like to know what software combinations do you guys use for 3d asset creation , Animation and texturing and why ? As well as what would be the best options from these stated above ?