For some reason the water on content example map “Leveldesign_Workflow.umap” is no longer animated since version 4.1 was released a while back. I know this was a small thing, but I really enjoyed it when viewing some models I imported to the scene and have no idea how to get this water animated again.
Can we fix the post process volume settings in the content example map called “VR.umap” to match the correct settings as per the UE4 Rift wiki (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums)
Temporal AA needs to be set to FXAA or NONE to work properly with the rift, and it can be confusing to new VR devs as it is called a “Virtual Reality Demo” when you load it… Luckily, the Realistic Rendering demo appears to have to correct setting set for the Rift out of the box. These are just some minor things I noticed with the content examples…
Thank you for your report. I will begin investigation into this issue as soon as possible. If I am unable to reproduce the problem, or I need more information, I or another staff member will follow up with some additional questions for you. Otherwise, I will post an ‘Answer’ once I have logged the issue in our bug database or we have a solution for it.
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For Question 1. Please have a look at the Math_Hall.umap example in the Content Examples section. There is an example of a Cosine wave that, when combined with a material panner for the texture, makes a good wave for the ocean material in the LevelDesign_Workflow.umap. I will continue looking into #2.