Hi, I’m attempting to create a spline mesh that does not exhibit the classic ‘twisting’ issue. I’ve tried a number of methods, but have yet to have success in 5.3.
I’ve tried Chris Murphy’s:
https://twitter.com/highlyspammable/status/1245994732615942147?lang=en
I’ve tried this code: https://www.reddit.com/r/unrealengine/comments/kqo6ez/usplinecomponent_twists_in_on_itself/
And yet, a spline mesh that bends in Z still exhibits twisting (these solutions all seem to make it actually worse). As I am working in 2D space, I’ve simply resorted to working on the X/Y plane and then rotating the actor containing the spline mesh to make it vertical. Not optimal, but I’ve reached the end of my rope on this.
Any tips greatly appreciated.