Hi, I’m attempting to create a spline mesh that does not exhibit the classic ‘twisting’ issue. I’ve tried a number of methods, but have yet to have success in 5.3.
And yet, a spline mesh that bends in Z still exhibits twisting (these solutions all seem to make it actually worse). As I am working in 2D space, I’ve simply resorted to working on the X/Y plane and then rotating the actor containing the spline mesh to make it vertical. Not optimal, but I’ve reached the end of my rope on this.