I use a custom event in my tank_body blueprint,I use two blueprints to separate the gunner and body of the tank.
There is a branchand a integer in tank_gunner called “Ray Gun 1” that to calculate the hits times,both blueprints can cast to each other successfully.
I can hit on the body or gunner for 3 times that can destruct the gunner(destructible mesh).But I want to let the tank_gunner’s particle system(fire) to be active after the gunner is destructed.
I use a custom event and function in tank_bodyr and called in tank_gunner like the contentexample does.
In tank_body:
In tank_gunner:
After the tankgunner was destructed,it still not active the particle system .
What should I do,thanks for the viewing.