Speed Warp
node is a class derived from FAnimNode_SkeletalControlBase
.
Speed Warp
class is just a dummy class, empty.
When I connect output of Speed Warp
to Output Pose
, FAnimNode_Base::Evaluate(...) { check(false); }
called, so Unreal Editor crashes.
This is Leg IK
node which is inside engine, also derived from FAnimNode_SkeletalControlBase
As you can see, the output of Leg IK
is component space pose, which is correct.
I’ve tried overriding FAnimNode::Evaluate_AnyThread(...)
. In that case, code flow never reaches FAnimNode_EvaluateComponentSpace_AnyThread(...)
.
So what’s the problem in this case?