Well the story is pretty simple.
I am a last year student in programming (understand I am not an artist :p) and I made a character in blender few weeks ago which is this one:
(you can see more render here: scifi, character, CG / The derezer - pixiv )
I’m pretty happy of the overall render quality in blender so I decided to try to have the same rendre quality in unreal.
So here is my result from now:
Obviously this is not the same light setup so I cannot have the same render style but I’m pretty close I think.
(I made some changes like the hair color or glowings parts…)
But I’m here for two things,
- Some advice to make my render better in unreal.
- An idea to modify make the same post process effect with the bloom.
PS: if someone is interested by my model I can give it to you for free without any restriction…