A bug was found that prevented NPCs with imported meshes that spawn in the NPC spawner from being displayed.

Reference ID

cf45fd4b-4240-f088-2e6c-9d94236dc0e5

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

A bug was found that prevented NPCs with imported meshes that spawn in the NPC spawner from being displayed.

Steps to Reproduce

  • Place NPC Sponer
  • Set the imported mesh two in the NPC character definition
  • Generate at least 20 characters in total

Expected Result

All NPC meshes are displayed.

Observed Result

NPCs appear whose meshes are not displayed.

Platform(s)

windows

I changed the AI Type to Guard, set it to Default behavior, and changed only the mesh, and it worked fine.

This turned out to be irrelevant.

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }


sample_npc_device := class(creative_device):

    @editable
    Spawner : npc_spawner_device = npc_spawner_device{}

    var Count : int = 0

    OnBegin<override>()<suspends>:void=
        Print("Hello, world!")
        Spawner.EliminatedEvent.Subscribe(OnEliminated)
        Spawner.Spawn()

    OnEliminated(Result:device_ai_interaction_result):void=
        set Count += 1
        Print("Count : {Count}")
        Spawner.Spawn()

Calling Spawner.Spawn() 4-7 times now produces NPCs with hidden meshes.

1 Like

The status of UCB-1218 incident has been moved from ‘Awaiting Validation’ to ‘Needs Triage’.

I have similar problem. I use Custom Mesh for character and used basic verse “new_behavior” for testing. Debug shows character running, collision normally occurs, logic works but mesh is invisible.
BUMP.