Eisuke114
(Eisuke114)
January 28, 2024, 9:12pm
1
Reference ID
cf45fd4b-4240-f088-2e6c-9d94236dc0e5
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Summary
A bug was found that prevented NPCs with imported meshes that spawn in the NPC spawner from being displayed.
Steps to Reproduce
Place NPC Sponer
Set the imported mesh two in the NPC character definition
Generate at least 20 characters in total
Expected Result
All NPC meshes are displayed.
Observed Result
NPCs appear whose meshes are not displayed.
Platform(s)
windows
Eisuke114
(Eisuke114)
January 28, 2024, 10:01pm
3
I changed the AI Type to Guard, set it to Default behavior, and changed only the mesh, and it worked fine.
Eisuke114
(Eisuke114)
January 28, 2024, 10:15pm
4
Eisuke114:
Generate at least 20 characters in total
This turned out to be irrelevant.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
sample_npc_device := class(creative_device):
@editable
Spawner : npc_spawner_device = npc_spawner_device{}
var Count : int = 0
OnBegin<override>()<suspends>:void=
Print("Hello, world!")
Spawner.EliminatedEvent.Subscribe(OnEliminated)
Spawner.Spawn()
OnEliminated(Result:device_ai_interaction_result):void=
set Count += 1
Print("Count : {Count}")
Spawner.Spawn()
Calling Spawner.Spawn()
4-7 times now produces NPCs with hidden meshes.
1 Like
The status of UCB-1218 incident has been moved from âAwaiting Validationâ to âNeeds Triageâ.
Croppa
(Croppa)
May 20, 2024, 12:15pm
6
I have similar problem. I use Custom Mesh for character and used basic verse ânew_behaviorâ for testing. Debug shows character running, collision normally occurs, logic works but mesh is invisible.
BUMP.