Hey guys and girls. I’m a beginner in UE4, having only started using it 2 weeks ago, but I have some experience using C++, so I was wondering how much fiddling with the standard First Person Movement Component it would take in order to have it support 6DoF movement in a 0 gravity environment, sort of like what ADR1FT does. I’m asking because I have been trying to do this myself for a while, but I dont wanna reinvent the wheel, so if anybody already has a good solution for this I would be happy to know
Thanks in advance