We have 6 workstations in our lab helping us to build light in UE4. But the build time is still very long.
As you can see that many cores are idle in building time, it seems that many tasks are very short and the others are very long. It’s because there are some large mesh with high lightmap resolution in our level. Is there any way to split those long task into small pieces? How can I do that?
Thanks in advance.