Summary
After upgrading from ue5.4 to ue5.8, all shaders using surface forward shading seem to be perpetually in shadow. This issue only occurs when the object is far-ish from the origin.
The shadow starts gradually becoming black at about 100000 cm from the origin.
Interestingly the object remains in shadow even if you turn shadow casting off on the directional light.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
Ensure project setting are set to use CSM shadows, not VSM shadows.
Make a new empty with a shadow casting directional light in it.
add an object to the scene with a forward shaded translucent material on it.
move object 100000 cm away from origin.
see it becomes black.
Expected Result
Translucent object should always receive light from directional light, providing nothing is blocking the light.
Observed Result
Translucent object is always black/in shadow, when far from origin.
Affects Versions
5.8
Platform(s)
Windows