We noticed that controls don’t display in viewport if the container blueprint has “Run Construction Script in Sequencer” enabled. We’ve also noticed spawned control tracks temporarily disappearing from sequencer, but i haven’t been able to reproduce it in this repro project - though I suspect it is the same bug.
There isn’t a workaround for this; we don’t handle rebinding of the control rig during deconstructing and then reconstructing the skeletal mesh for the construction script path.
If this is something that you want to look at locally, the theory right now is that you would need to add a callback and hook for rebinding the control rig to the newly reconstructed control rig in ControlRigParameterTrackEditor.cpp