Summary
Previously you were able to update a Skeletal Meshfrom metahuman by importing a DNA file created from the expression editor. No longer possible.
If the expected workflow from Metahuman to expression editor has changed, has this been documented anywhere?
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create a Metahuman
- Assemble for Unreal
- Export out DNA
- Load DNA in expression editor
- Edit Mesh
- Reexport DNA file
- Right click, Metahuman DNA → Import DNA asset
Expected Result
Expected result would be that the skeletal mesh is updated based on the new DNA, this is no longer the case
Observed Result
in 5.7 There used to be an option in the right click menu called “Reimport Existing DNA file” that would update the mesh, no problem, this is now missing
Affects Versions
5.8
Platform(s)
Windows

