5.8 Landscape HLOD Discoloring

Summary

After trying to update my project to ue5.8 i noticed after building hlods the landscape hlods were very discolored making the hlod transition very obvious and not seamless at all, the issue does not occur on 5.7

What Type of Bug are you experiencing?

World Creation Tools

Steps to Reproduce

Create a blank 5.8 project
Make a landscape with custom material and textures
Build HLODs and preview them in game after

Expected Result

Landscape HLOD textures to appear similar enough to have a smooth almost unnoticeable transition

Observed Result

Landscape HLOD textures are discolored providing a obvious non seamless transition

Affects Versions

5.8

Platform(s)

Windows

Upload an image

If i manually select a built hlod and go to the normal map it built and set the brightness value to 0.7, it seems to “Fix” it

In the image the one i have selected is a hlod that used to be discolored as the ones to the left and right, but i manually adjusted the normal map to 0.7 brightness value