Summary
After trying to update my project to ue5.8 i noticed after building hlods the landscape hlods were very discolored making the hlod transition very obvious and not seamless at all, the issue does not occur on 5.7
What Type of Bug are you experiencing?
World Creation Tools
Steps to Reproduce
Create a blank 5.8 project
Make a landscape with custom material and textures
Build HLODs and preview them in game after
Expected Result
Landscape HLOD textures to appear similar enough to have a smooth almost unnoticeable transition
Observed Result
Landscape HLOD textures are discolored providing a obvious non seamless transition
Affects Versions
5.8
Platform(s)
Windows


