Summary
5.8.3 crashes when enabling HDR
What Type of Bug are you experiencing?
AI
Steps to Reproduce
When running a development build, input r.HDR.EnableHDROutput 1 to the console. However, i think it crashes in editor or standalone too.
Expected Result
HDR works with r.HDR.Display.ColorGamut correctly and does not crash
Observed Result
Immediate crash
Affects Versions
5.8
Platform(s)
Windows
For crash reports, include your callstack
LoginId:f3947bec450d0484acaf24a43e42d782
EpicAccountId:6bd93f561cbc49459bf90735a83a3782
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 712]
Shader compilation failures are Fatal.
UnrealEditor_RHI!HandlePipelineCreationFailure() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:712]
UnrealEditor_RHI!FCompileGraphicsPipelineStateTask::CompilePSOInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:3937]
UnrealEditor_RHI!TCompilePipelineStateTaskBase<FCompileGraphicsPipelineStateTask,FGraphicsPipelineStateInitializer>::CompilePSO() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:3773]
UnrealEditor_RHI!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:703]
UnrealEditor_RHI!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:524]
UnrealEditor_RHI!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<UE::Tasks::Private::FTaskBase::Init’::2'::<lambda_1> >'::15’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:623]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:403]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:802]
UnrealEditor_Core!LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:223]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:167]
Additional Notes
windows DX12, SteamOS share the same behavior