5.7.4 to 5.8 Error: === Handled ensure: ===

Summary

Upgraded from 5.7.4 to 5.8 and the editor is throwing this error :

LogOutputDevice: Error: === Handled ensure: ===LogOutputDevice: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ConsoleManager.cpp] [Line: 4916]LogOutputDevice: Error: r.Mobile.VirtualTextures is deprecated, use r.VirtualTextures in platform specific engine .ini files insteadLogOutputDevice: Error: Stack:LogOutputDevice: Error: [Callstack] 0x00007fffe986cb18 UnrealEditor-Core.dll!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007fffe8bb81df UnrealEditor-Core.dll!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007fffe8bcd1c2 UnrealEditor-Core.dll!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007fffe8ea2010 UnrealEditor-Core.dll!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007fffe8e81304 UnrealEditor-Core.dll!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007ff67f6db893 UnrealEditor.exe!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007ff67f6cc263 UnrealEditor.exe!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007ff67f6cc5ba UnrealEditor.exe!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007ff67f6d1256 UnrealEditor.exe!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007ff67f6e5c74 UnrealEditor.exe!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007ff67f6e902a UnrealEditor.exe!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007ff8c52ee957 KERNEL32.DLL!UnknownFunction LogOutputDevice: Error: [Callstack] 0x00007ff8c68a7c1c ntdll.dll!UnknownFunction

Seems odd as it’s referencing a file D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ConsoleManager.cpp

The engine is installed on E:\Unreal\

Anyone know what this error is or how to fix it?

Thanks

What Type of Bug are you experiencing?

AI

Steps to Reproduce

upgraded project from 5.7.4 to 5.8

Expected Result

no error?

Observed Result

error

Affects Versions

5.8

Platform(s)

Windows

So, Making a fresh copy of the project, recompiling it in VS seems to have got rid of the error (previously I used the open copy option)

Now I get :

LogOutputDevice: Error: === Handled ensure: ===

LogOutputDevice: Error: Ensure condition failed: Entry [File:D:\build++UE5\Sync\Engine\Plugins\Cameras\GameplayCameras\Source\GameplayCameras\Public\Core\CameraVariableTable.h] [Line: 358]

LogOutputDevice: Error: Can’t set camera variable (ID ‘-1354833444’) because it doesn’t exist in the table.

On loading the project and :

EnsureFailed: Error: Ensure condition failed: AbilityClass [File:D:\build++UE5\Sync\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Private\AbilitySystemComponent_Abilities.cpp] [Line: 1061]

On playing the project.

Still not sure why it’s referencing a folder that doesn’t exist on the wrong drive?