UnrealEngine5.6エンジンソースをInstalledBuildすると、Switchに関するビルド中に「ActionGraphValid」というメッセージが出て失敗してしまいます。
問題の詳細が不明瞭で、対策方法も見当がつきません。ご教示いただけないでしょうか。
(ログを添付しました)
WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter) in E:\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 417
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in E:\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 253
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in E:\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 653
WriteFileIfChanged() wrote 6 changed files of 25017 requested writes.
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Timeline:
[ 0.000] +0.332 Main
0.060 [ 0.059] +0.071 Apply XmlConfig
0.206 [ 0.205] +0.127 RegisterPlatforms
[ 0.333] +24.298 BuildMode
0.354 [ 0.021] +5.716 Creating MakeFile for UnrealGame
6.071 [ 5.737] +2.126 Creating MakeFile for UnrealGame
8.197 [ 7.864] +3.824 Creating MakeFile for UnrealGame
12.022 [ 11.689] +1.549 Creating MakeFile for UnrealGame
13.571 [ 13.238] +3.767 Creating MakeFile for UnrealGame
17.338 [ 17.005] +1.687 Creating MakeFile for UnrealGame
19.025 [ 18.692] +4.018 Creating MakeFile for UnrealGame
23.044 [ 22.711] +1.499 Creating MakeFile for UnrealGame
24.548 [ 24.215] +0.080 Preparing ActionGraph
24.630 [ 24.297] +0.001 Saving caches
[ 24.659] +0.000 TelemetryService.FlushEvents
[ 24.662]
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Result: Failed (ActionGraphInvalid)
Total execution time: 24.66 seconds