Can anyone confirm that the depth processing plugin for Metahumans works in the 5.6 release.
After adding the plugin to a new project I get "The following modules are missing or built with a different engine version:
MetaHumanMeshTracker
MeshTrackerNodes"
Is the only solution to build unreal? If so, is there a guide?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Download the new 5.6 release
Created a new project and add the metahuman depth processing plug-in
After restart you will see this error: The following modules are missing or built with a different engine version:
MetaHumanMeshTracker
MeshTrackerNodes
Expected Result
the 5.6 pre-release did not have this problem - all code was packaged into that version
Hi James, It is possible to get some sort of user facing output to indicate the quality of the depth map. The old command line tool with GUI at least let you dynamically adjust the blur factor and the final output gave an MSE value as an indicator. I don’t see that we get any means to validate the quality at this stage, or did i miss something?