Hi,
It seems some programs do not compile out of the 5.6.0 stream. Also tried from the github version. Some are tied to platforms, but UBA Coordinator seems to fail to compile as well.
9>[13/42] Compile [x64] Module.UbaCoordinatorHorde.cpp 9>D:\dev\UnrealEngine-5.6.0-release\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(42,12): error C2664: 'void FUbaHordeAgentManager::SetAddClientCallback(FUbaHordeAgentManager::FAddClientCallback (__cdecl *),void *)': cannot convert argument 1 from 'uba::Coordinator::AddClientCallback (__cdecl *)' to 'FUbaHordeAgentManager::FAddClientCallback (__cdecl *)' 9> m_manager.SetAddClientCallback(callback, userData); 9> ^ 9>D:\dev\UnrealEngine-5.6.0-release\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(42,34): note: This conversion requires a reinterpret_cast, a C-style cast or parenthesized function-style cast 9> m_manager.SetAddClientCallback(callback, userData); 9> ^ 9>D:\dev\UnrealEngine-5.6.0-release\Engine\Source\Developer\UbaCoordinatorHorde\Public\UbaHordeAgentManager.h(23,31): note: see declaration of 'FUbaHordeAgentManager::SetAddClientCallback' 9> UBACOORDINATORHORDE_API void SetAddClientCallback(FAddClientCallback* Callback, void* UserData); 9> ^ 9>D:\dev\UnrealEngine-5.6.0-release\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(42,12): note: while trying to match the argument list '(uba::Coordinator::AddClientCallback (__cdecl *), void *)' 9> m_manager.SetAddClientCallback(callback, userData); 9> ^ 9>D:\dev\UnrealEngine-5.6.0-release\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(82,5): error C2039: 'SetPool': is not a member of 'FUbaHordeAgentManager' 9> m.SetPool(info.pool); 9> ^ 9>D:\dev\UnrealEngine-5.6.0-release\Engine\Source\Developer\UbaCoordinatorHorde\Public\UbaHordeAgentManager.h(14,7): note: see declaration of 'FUbaHordeAgentManager' 9>class FUbaHordeAgentManager 9> ^ 9>D:\dev\UnrealEngine-5.6.0-release\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(83,5): error C2039: 'SetMaxCoreCount': is not a member of 'FUbaHordeAgentManager' 9> m.SetMaxCoreCount(info.maxCoreCount); 9> ^ 9>D:\dev\UnrealEngine-5.6.0-release\Engine\Source\Developer\UbaCoordinatorHorde\Public\UbaHordeAgentManager.h(14,7): note: see declaration of 'FUbaHordeAgentManager' 9>class FUbaHordeAgentManager 9> ^ 9>[14/42] Compile [x64] Module.XmlParser.cpp
Any advice?