[2024.12.23-22.44.32:515][856]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.12.23-22.44.32:515][856]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.12.23-22.44.32:515][856]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.12.23-22.44.32:515][856]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.12.23-22.44.32:515][856]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.12.23-22.44.32:515][856]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.12.23-22.44.32:533][856]LogEditorBuildUtils: Build time 0:00
[2024.12.23-22.44.32:623][858]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
Failed to find game directory: /home/blackbeard/unreal/UnrealLightmass/Binaries
Assertion failed: Tag == ETaskTag::EGameThread [File:./Runtime/Core/Private/HAL/ThreadingBase.cpp] [Line: 88]
The Gamethread can only be tagged on the inital thread of the application
appError called: Assertion failed: Tag == ETaskTag::EGameThread [File:./Runtime/Core/Private/HAL/ThreadingBase.cpp] [Line: 88]
The Gamethread can only be tagged on the inital thread of the application
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
Malloc Size=262146 LargeMemoryPoolOffset=524338
=== Lightmass crashed (Signal=11): ===
1001[2024.12.23-22.44.32:855][862]LightingResults: Error: Import Volumetric Lightmap failed: Expected 64 tasks, only 0 were reported as completed from Swarm
[2024.12.23-22.44.33:108][862]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms
[2024.12.23-22.44.33:143][862]LogStaticLightingSystem: Illumination: 575.677 ms (6 us encoding lightmaps, 6 us encoding shadowmaps)
[2024.12.23-22.44.33:143][862]LogStaticLightingSystem: Lightmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[2024.12.23-22.44.33:143][862]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[2024.12.23-22.44.33:143][862]DumpUnbuiltLightIteractions
[2024.12.23-22.44.33:143][862]Lights with unbuilt interactions: 0
[2024.12.23-22.44.33:143][862]
[2024.12.23-22.44.33:143][862]Primitives with unbuilt interactions: 0
[2024.12.23-22.44.33:175][862]Cmd: MAP CHECK NOTIFYRESULTS
[2024.12.23-22.44.33:175][862]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.118ms to complete.
[2024.12.23-22.44.34:587][934]LogSlate: Window 'Message Log' being destroyed
[2024.12.23-22.44.34:628][934]LogSlate: Window 'Message Log' being destroyed
this is the 5.5.1 from https://www.unrealengine.com/en-US/linux
When i switch back to 5.4.4 i no longer get the crash or the Failed to find game directory: /home/blackbeard/unreal/UnrealLightmass/Binaries
Looks like the Assertion around the gamethread is causing the UnrealLightmass crash
@theblackbeard420 Just here to say I got the same error and my log says pretty much the same thing as yours and thus I cannot build lighting on Linux. I also obtained my Unreal 5.5.1 from https://www.unrealengine.com/en-US/linux though I upgraded my project from 5.3.
Have not yet found a solution.
A newly created project also fails to build lighting. The lighting build works fine on Windows, though.
Still got the error on 5.5.2 on linux unfortunately.
I did send a bug report to Epic with a link to this thread for further details, hopefully this gets resolved, while I know Linux isn’t a priority this has been a bug since 5.5.0 and didn’t exist on 5.4 and 5.3 but i’m unable to use either 5.3 or 5.4 due to the high amount of crashes, i’m stuck on 5.5.
I got the same error (Manjaro) with UE 5.5 so I had a look at the 5.6 branch. Unfortunately it won’t work there either. When trying to start it throws the following error: symbol lookup error: /projects/UnrealEngine-5.6/Engine/Binaries/Linux/libembree4.so.4: undefined symbol: _ZTVSt15basic_streambufIcSt11char_traitsIcEE
Just test 5.6.1 compiled from source on Archlinux and the error is still there unfortunately, I have made a report to epic games but i’m unsure why it’s not fixed yet and seems to have existed for multiple versions now
Import Volumetric Lightmap failed: Expected 384 tasks, only 0 were reported as completed from Swarm
my project can’t be downgraded to a version that works which is very frustraiting, hope this will see a fix as having to boot into windows if I want to bake lighting is absurd.
I’m on 5.7 on Ubuntu and got the error. The editor has also hung with the “Message Log” up taunting with the error. Is that it? It fails then hangs for everyone else?