I am having trouble with trees and cloners and effectors. Specifically, the material mapping for the trees seems to be messed up. I guess it has something to do with instances or local/world space? But I have no idea. It’s not the case that people have been describing where the material is just black and you need to put the z transform of the cloner to 0,001 to fix it. This does not work for my case.
I think it has something to do with a material function?
It’s affecting pretty much every tree for unreal. I tried all the free packages and even bought one - all have the same issue.
Anyone has any idea?
The second picture displays the tree how it’s supposed to look like to the right vs the cloner to the left.