5.3 Substrate Vulkan issues + Vulkan SM6 Update

While using Vulkan on 5.3, I switched over to Substrate to migrate my materials over, but the loading window just disappeared, and when I checked the logs, it showed that some substrate shaders were failing to compile, apparently due to Vulkan not being on SM6 yet, just wondering if there’s a Vulkan SM6 update planned?

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Any updates? Same exact issue, however I watched a bench test video on yt of vulkan vs dx12 running electric dreams env demo. With what i think was vulkan looking good, clearer somewhat. Question is was it just using dx12 rhi in vulkan thru proton or dx12 to vulkan interpreter?