5.3 Nanite Displacement/Tessellation options?

Yeah i’ve got it set up and working, but using that method with the multiply doesn’t work as it (maybe) should.

What happens is the zero point of the texture does not stay in the same place for textures with 0.5 grey as the middle value (regular displacement maps).

You can see in these images that should technically have the same exact look however the later is obviously causing issues.