5.3 Heterogeneous Volume Rendering tips and tricks

r.SparseVolumeTexture.Streaming.PrefetchMipLevelBias -1

Does anyone know how to force the highest level VDBs for MRQ? The above CVAR is one that’s supposed to fix the VDB down rezing / flickering on render, but I don’t think this cvar exists for 5.4? Any other tricks to stop the flickering?

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