5.3 Heterogeneous Volume Rendering tips and tricks

On another note, has anyone got heterogeneous volumes working in splitscreen? They only render in the first viewport for me, invisible in all others.

Having VDBs in UE is really amazing… But I’ve got to say, working with these is not a great experience so far. Splitscreen broken, volume sorting with particles broken, no blending with fog, glitchy at times, hard to set pivot points… I know it’s still relatively early days so hopefully things will improve soon. I’m holding out until 5.4 to see if these are addressed otherwise I’m going to have to ditch VDBs and go back to regular particle FX for everything.